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authorÆvar Arnfjörð Bjarmason <avarab@gmail.com>2021-09-27 12:54:25 (GMT)
committerJunio C Hamano <gitster@pobox.com>2021-09-27 21:47:59 (GMT)
commit9865b6e6a4ca1e895fd473c827cf1822f3bd8249 (patch)
treea042ff50d16f1a328592aa46a11311ab66585077 /oid-array.h
parent9d444d9ee019cb795e6a677fbb70daf6ae64a073 (diff)
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*.[ch] *_INIT macros: use { 0 } for a "zero out" idiom
In C it isn't required to specify that all members of a struct are zero'd out to 0, NULL or '\0', just providing a "{ 0 }" will accomplish that. Let's also change code that provided N zero'd fields to just provide one, and change e.g. "{ NULL }" to "{ 0 }" for consistency. I.e. even if the first member is a pointer let's use "0" instead of "NULL". The point of using "0" consistently is to pick one, and to not have the reader wonder why we're not using the same pattern everywhere. Signed-off-by: Ævar Arnfjörð Bjarmason <avarab@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
Diffstat (limited to 'oid-array.h')
-rw-r--r--oid-array.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/oid-array.h b/oid-array.h
index 72bca78..f60f9af 100644
--- a/oid-array.h
+++ b/oid-array.h
@@ -56,7 +56,7 @@ struct oid_array {
int sorted;
};
-#define OID_ARRAY_INIT { NULL, 0, 0, 0 }
+#define OID_ARRAY_INIT { 0 }
/**
* Add an item to the set. The object ID will be placed at the end of the array