#include "cache.h" #include "lockfile.h" #include "unix-socket.h" #include "unix-stream-server.h" #define DEFAULT_LOCK_TIMEOUT (100) /* * Try to connect to a unix domain socket at `path` (if it exists) and * see if there is a server listening. * * We don't know if the socket exists, whether a server died and * failed to cleanup, or whether we have a live server listening, so * we "poke" it. * * We immediately hangup without sending/receiving any data because we * don't know anything about the protocol spoken and don't want to * block while writing/reading data. It is sufficient to just know * that someone is listening. */ static int is_another_server_alive(const char *path, const struct unix_stream_listen_opts *opts) { int fd = unix_stream_connect(path, opts->disallow_chdir); if (fd >= 0) { close(fd); return 1; } return 0; } int unix_ss_create(const char *path, const struct unix_stream_listen_opts *opts, long timeout_ms, struct unix_ss_socket **new_server_socket) { struct lock_file lock = LOCK_INIT; int fd_socket; struct unix_ss_socket *server_socket; *new_server_socket = NULL; if (timeout_ms < 0) timeout_ms = DEFAULT_LOCK_TIMEOUT; /* * Create a lock at ".lock" if we can. */ if (hold_lock_file_for_update_timeout(&lock, path, 0, timeout_ms) < 0) return -1; /* * If another server is listening on "" give up. We do not * want to create a socket and steal future connections from them. */ if (is_another_server_alive(path, opts)) { rollback_lock_file(&lock); errno = EADDRINUSE; return -2; } /* * Create and bind to a Unix domain socket at "". */ fd_socket = unix_stream_listen(path, opts); if (fd_socket < 0) { int saved_errno = errno; rollback_lock_file(&lock); errno = saved_errno; return -1; } server_socket = xcalloc(1, sizeof(*server_socket)); server_socket->path_socket = strdup(path); server_socket->fd_socket = fd_socket; lstat(path, &server_socket->st_socket); *new_server_socket = server_socket; /* * Always rollback (just delete) ".lock" because we already created * "" as a socket and do not want to commit_lock to do the atomic * rename trick. */ rollback_lock_file(&lock); return 0; } void unix_ss_free(struct unix_ss_socket *server_socket) { if (!server_socket) return; if (server_socket->fd_socket >= 0) { if (!unix_ss_was_stolen(server_socket)) unlink(server_socket->path_socket); close(server_socket->fd_socket); } free(server_socket->path_socket); free(server_socket); } int unix_ss_was_stolen(struct unix_ss_socket *server_socket) { struct stat st_now; if (!server_socket) return 0; if (lstat(server_socket->path_socket, &st_now) == -1) return 1; if (st_now.st_ino != server_socket->st_socket.st_ino) return 1; if (st_now.st_dev != server_socket->st_socket.st_dev) return 1; if (!S_ISSOCK(st_now.st_mode)) return 1; return 0; }