#ifndef GIT_SIMPLE_IPC_H #define GIT_SIMPLE_IPC_H /* * See Documentation/technical/api-simple-ipc.txt */ #ifdef SUPPORTS_SIMPLE_IPC #include "pkt-line.h" /* * Simple IPC Client Side API. */ enum ipc_active_state { /* * The pipe/socket exists and the daemon is waiting for connections. */ IPC_STATE__LISTENING = 0, /* * The pipe/socket exists, but the daemon is not listening. * Perhaps it is very busy. * Perhaps the daemon died without deleting the path. * Perhaps it is shutting down and draining existing clients. * Perhaps it is dead, but other clients are lingering and * still holding a reference to the pathname. */ IPC_STATE__NOT_LISTENING, /* * The requested pathname is bogus and no amount of retries * will fix that. */ IPC_STATE__INVALID_PATH, /* * The requested pathname is not found. This usually means * that there is no daemon present. */ IPC_STATE__PATH_NOT_FOUND, IPC_STATE__OTHER_ERROR, }; struct ipc_client_connect_options { /* * Spin under timeout if the server is running but can't * accept our connection yet. This should always be set * unless you just want to poke the server and see if it * is alive. */ unsigned int wait_if_busy:1; /* * Spin under timeout if the pipe/socket is not yet present * on the file system. This is useful if we just started * the service and need to wait for it to become ready. */ unsigned int wait_if_not_found:1; /* * Disallow chdir() when creating a Unix domain socket. */ unsigned int uds_disallow_chdir:1; }; #define IPC_CLIENT_CONNECT_OPTIONS_INIT { \ .wait_if_busy = 0, \ .wait_if_not_found = 0, \ .uds_disallow_chdir = 0, \ } /* * Determine if a server is listening on this named pipe or socket using * platform-specific logic. This might just probe the filesystem or it * might make a trivial connection to the server using this pathname. */ enum ipc_active_state ipc_get_active_state(const char *path); struct ipc_client_connection { int fd; }; /* * Try to connect to the daemon on the named pipe or socket. * * Returns IPC_STATE__LISTENING and a connection handle. * * Otherwise, returns info to help decide whether to retry or to * spawn/respawn the server. */ enum ipc_active_state ipc_client_try_connect( const char *path, const struct ipc_client_connect_options *options, struct ipc_client_connection **p_connection); void ipc_client_close_connection(struct ipc_client_connection *connection); /* * Used by the client to synchronously send and receive a message with * the server on the provided client connection. * * Returns 0 when successful. * * Calls error() and returns non-zero otherwise. */ int ipc_client_send_command_to_connection( struct ipc_client_connection *connection, const char *message, struct strbuf *answer); /* * Used by the client to synchronously connect and send and receive a * message to the server listening at the given path. * * Returns 0 when successful. * * Calls error() and returns non-zero otherwise. */ int ipc_client_send_command(const char *path, const struct ipc_client_connect_options *options, const char *message, struct strbuf *answer); /* * Simple IPC Server Side API. */ struct ipc_server_reply_data; typedef int (ipc_server_reply_cb)(struct ipc_server_reply_data *, const char *response, size_t response_len); /* * Prototype for an application-supplied callback to process incoming * client IPC messages and compose a reply. The `application_cb` should * use the provided `reply_cb` and `reply_data` to send an IPC response * back to the client. The `reply_cb` callback can be called multiple * times for chunking purposes. A reply message is optional and may be * omitted if not necessary for the application. * * The return value from the application callback is ignored. * The value `SIMPLE_IPC_QUIT` can be used to shutdown the server. */ typedef int (ipc_server_application_cb)(void *application_data, const char *request, ipc_server_reply_cb *reply_cb, struct ipc_server_reply_data *reply_data); #define SIMPLE_IPC_QUIT -2 /* * Opaque instance data to represent an IPC server instance. */ struct ipc_server_data; /* * Control parameters for the IPC server instance. * Use this to hide platform-specific settings. */ struct ipc_server_opts { int nr_threads; /* * Disallow chdir() when creating a Unix domain socket. */ unsigned int uds_disallow_chdir:1; }; /* * Start an IPC server instance in one or more background threads * and return a handle to the pool. * * Returns 0 if the asynchronous server pool was started successfully. * Returns -1 if not. * Returns -2 if we could not startup because another server is using * the socket or named pipe. * * When a client IPC message is received, the `application_cb` will be * called (possibly on a random thread) to handle the message and * optionally compose a reply message. */ int ipc_server_run_async(struct ipc_server_data **returned_server_data, const char *path, const struct ipc_server_opts *opts, ipc_server_application_cb *application_cb, void *application_data); /* * Gently signal the IPC server pool to shutdown. No new client * connections will be accepted, but existing connections will be * allowed to complete. */ int ipc_server_stop_async(struct ipc_server_data *server_data); /* * Block the calling thread until all threads in the IPC server pool * have completed and been joined. */ int ipc_server_await(struct ipc_server_data *server_data); /* * Close and free all resource handles associated with the IPC server * pool. */ void ipc_server_free(struct ipc_server_data *server_data); /* * Run an IPC server instance and block the calling thread of the * current process. It does not return until the IPC server has * either shutdown or had an unrecoverable error. * * The IPC server handles incoming IPC messages from client processes * and may use one or more background threads as necessary. * * Returns 0 after the server has completed successfully. * Returns -1 if the server cannot be started. * Returns -2 if we could not startup because another server is using * the socket or named pipe. * * When a client IPC message is received, the `application_cb` will be * called (possibly on a random thread) to handle the message and * optionally compose a reply message. * * Note that `ipc_server_run()` is a synchronous wrapper around the * above asynchronous routines. It effectively hides all of the * server state and thread details from the caller and presents a * simple synchronous interface. */ int ipc_server_run(const char *path, const struct ipc_server_opts *opts, ipc_server_application_cb *application_cb, void *application_data); #endif /* SUPPORTS_SIMPLE_IPC */ #endif /* GIT_SIMPLE_IPC_H */