#ifndef OBJECT_H #define OBJECT_H struct object_list { struct object *item; struct object_list *next; const char *name; }; struct object_refs { unsigned count; struct object *base; struct object *ref[FLEX_ARRAY]; /* more */ }; #define TYPE_BITS 3 #define FLAG_BITS 27 #define TYPE_NONE 0 #define TYPE_BLOB 1 #define TYPE_TREE 2 #define TYPE_COMMIT 3 #define TYPE_TAG 4 #define TYPE_BAD 5 struct object { unsigned parsed : 1; unsigned used : 1; unsigned type : TYPE_BITS; unsigned flags : FLAG_BITS; unsigned char sha1[20]; }; extern int track_object_refs; extern int obj_allocs; extern struct object **objs; extern const char *type_names[]; static inline const char *typename(unsigned int type) { return type_names[type > TYPE_TAG ? TYPE_BAD : type]; } extern struct object_refs *lookup_object_refs(struct object *); /** Internal only **/ struct object *lookup_object(const unsigned char *sha1); /** Returns the object, having looked it up as being the given type. **/ struct object *lookup_object_type(const unsigned char *sha1, const char *type); void created_object(const unsigned char *sha1, struct object *obj); /** Returns the object, having parsed it to find out what it is. **/ struct object *parse_object(const unsigned char *sha1); /** Returns the object, with potentially excess memory allocated. **/ struct object *lookup_unknown_object(const unsigned char *sha1); struct object_refs *alloc_object_refs(unsigned count); void set_object_refs(struct object *obj, struct object_refs *refs); void mark_reachable(struct object *obj, unsigned int mask); struct object_list *object_list_insert(struct object *item, struct object_list **list_p); void object_list_append(struct object *item, struct object_list **list_p); unsigned object_list_length(struct object_list *list); int object_list_contains(struct object_list *list, struct object *obj); #endif /* OBJECT_H */