/* * Header used to adapt pthread-based POSIX code to Windows API threads. * * Copyright (C) 2009 Andrzej K. Haczewski */ #ifndef PTHREAD_H #define PTHREAD_H #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include /* * Defines that adapt Windows API threads to pthreads API */ #define pthread_mutex_t CRITICAL_SECTION #define pthread_mutex_init(a,b) InitializeCriticalSection((a)) #define pthread_mutex_destroy(a) DeleteCriticalSection((a)) #define pthread_mutex_lock EnterCriticalSection #define pthread_mutex_unlock LeaveCriticalSection /* * Implement simple condition variable for Windows threads, based on ACE * implementation. * * See original implementation: http://bit.ly/1vkDjo * ACE homepage: http://www.cse.wustl.edu/~schmidt/ACE.html * See also: http://www.cse.wustl.edu/~schmidt/win32-cv-1.html */ typedef struct { LONG waiters; int was_broadcast; CRITICAL_SECTION waiters_lock; HANDLE sema; HANDLE continue_broadcast; } pthread_cond_t; extern int pthread_cond_init(pthread_cond_t *cond, const void *unused); extern int pthread_cond_destroy(pthread_cond_t *cond); extern int pthread_cond_wait(pthread_cond_t *cond, CRITICAL_SECTION *mutex); extern int pthread_cond_signal(pthread_cond_t *cond); extern int pthread_cond_broadcast(pthread_cond_t *cond); /* * Simple thread creation implementation using pthread API */ typedef struct { HANDLE handle; void *(*start_routine)(void*); void *arg; } pthread_t; extern int pthread_create(pthread_t *thread, const void *unused, void *(*start_routine)(void*), void *arg); /* * To avoid the need of copying a struct, we use small macro wrapper to pass * pointer to win32_pthread_join instead. */ #define pthread_join(a, b) win32_pthread_join(&(a), (b)) extern int win32_pthread_join(pthread_t *thread, void **value_ptr); #endif /* PTHREAD_H */