#include "cache.h" #include "blob.h" #include const char *blob_type = "blob"; struct blob *lookup_blob(const unsigned char *sha1) { struct object *obj = lookup_object(sha1); if (!obj) { struct blob *ret = alloc_blob_node(); created_object(sha1, &ret->object); ret->object.type = OBJ_BLOB; return ret; } if (!obj->type) obj->type = OBJ_BLOB; if (obj->type != OBJ_BLOB) { error("Object %s is a %s, not a blob", sha1_to_hex(sha1), typename(obj->type)); return NULL; } return (struct blob *) obj; } int parse_blob_buffer(struct blob *item, void *buffer, unsigned long size) { item->object.parsed = 1; return 0; } int parse_blob(struct blob *item) { char type[20]; void *buffer; unsigned long size; int ret; if (item->object.parsed) return 0; buffer = read_sha1_file(item->object.sha1, type, &size); if (!buffer) return error("Could not read %s", sha1_to_hex(item->object.sha1)); if (strcmp(type, blob_type)) return error("Object %s not a blob", sha1_to_hex(item->object.sha1)); ret = parse_blob_buffer(item, buffer, size); free(buffer); return ret; }