#include "cache.h" #include "blob.h" const char *blob_type = "blob"; struct blob *lookup_blob(const unsigned char *sha1) { struct object *obj = lookup_object(sha1); if (!obj) return create_object(sha1, alloc_blob_node()); return object_as_type(obj, OBJ_BLOB, 0); } int parse_blob_buffer(struct blob *item, void *buffer, unsigned long size) { item->object.parsed = 1; return 0; }