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path: root/pack-bitmap-write.c
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2016-09-29use QSORTRené Scharfe
Apply the semantic patch contrib/coccinelle/qsort.cocci to the code base, replacing calls of qsort(3) with QSORT. The resulting code is shorter and supports empty arrays with NULL pointers. Signed-off-by: Rene Scharfe <l.s.r@web.de> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2016-02-12list-objects: pass full pathname to callbacksJeff King
When we find a blob at "a/b/c", we currently pass this to our show_object_fn callbacks as two components: "a/b/" and "c". Callbacks which want the full value then call path_name(), which concatenates the two. But this is an inefficient interface; the path is a strbuf, and we could simply append "c" to it temporarily, then roll back the length, without creating a new copy. So we could improve this by teaching the callsites of path_name() this trick (and there are only 3). But we can also notice that no callback actually cares about the broken-down representation, and simply pass each callback the full path "a/b/c" as a string. The callback code becomes even simpler, then, as we do not have to worry about freeing an allocated buffer, nor rolling back our modification to the strbuf. This is theoretically less efficient, as some callbacks would not bother to format the final path component. But in practice this is not measurable. Since we use the same strbuf over and over, our work to grow it is amortized, and we really only pay to memcpy a few bytes. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2016-02-12list-objects: drop name_path entirelyJeff King
In the previous commit, we left name_path as a thin wrapper around a strbuf. This patch drops it entirely. As a result, every show_object_fn callback needs to be adjusted. However, none of their code needs to be changed at all, because the only use was to pass it to path_name(), which now handles the bare strbuf. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2015-11-20Remove get_object_hash.brian m. carlson
Convert all instances of get_object_hash to use an appropriate reference to the hash member of the oid member of struct object. This provides no functional change, as it is essentially a macro substitution. Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net> Signed-off-by: Jeff King <peff@peff.net>
2015-11-20Convert struct object to object_idbrian m. carlson
struct object is one of the major data structures dealing with object IDs. Convert it to use struct object_id instead of an unsigned char array. Convert get_object_hash to refer to the new member as well. Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net> Signed-off-by: Jeff King <peff@peff.net>
2015-11-20Add several uses of get_object_hash.brian m. carlson
Convert most instances where the sha1 member of struct object is dereferenced to use get_object_hash. Most instances that are passed to functions that have versions taking struct object_id, such as get_sha1_hex/get_oid_hex, or instances that can be trivially converted to use struct object_id instead, are not converted. Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net> Signed-off-by: Jeff King <peff@peff.net>
2014-12-12Merge branch 'jk/pack-bitmap'Junio C Hamano
* jk/pack-bitmap: pack-bitmap: do not use gcc packed attribute
2014-12-01pack-bitmap: do not use gcc packed attributeKarsten Blees
The "__attribute__" flag may be a noop on some compilers. That's OK as long as the code is correct without the attribute, but in this case it is not. We would typically end up with a struct that is 2 bytes too long due to struct padding, breaking both reading and writing of bitmaps. Instead of marshalling the data in a struct, let's just provide helpers for reading and writing the appropriate types. Besides being correct on all platforms, the result is more efficient and simpler to read. Signed-off-by: Karsten Blees <blees@dcon.de> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2014-09-18use REALLOC_ARRAY for changing the allocation size of arraysRené Scharfe
Signed-off-by: Rene Scharfe <l.s.r@web.de> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2014-03-06Use hashcpy() when copying object namesSun He
We invented hashcpy() to keep the abstraction of "object name" behind it. Use it instead of calling memcpy() with hard-coded 20-byte length when moving object names between pieces of memory. Leave ppc/sha1.c as-is, because the function is about the SHA-1 hash algorithm whose output is and will always be 20 bytes. Helped-by: Michael Haggerty <mhagger@alum.mit.edu> Helped-by: Duy Nguyen <pclouds@gmail.com> Signed-off-by: Sun He <sunheehnus@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-30pack-bitmap: implement optional name_hash cacheVicent Marti
When we use pack bitmaps rather than walking the object graph, we end up with the list of objects to include in the packfile, but we do not know the path at which any tree or blob objects would be found. In a recently packed repository, this is fine. A fetch would use the paths only as a heuristic in the delta compression phase, and a fully packed repository should not need to do much delta compression. As time passes, though, we may acquire more objects on top of our large bitmapped pack. If clients fetch frequently, then they never even look at the bitmapped history, and all works as usual. However, a client who has not fetched since the last bitmap repack will have "have" tips in the bitmapped history, but "want" newer objects. The bitmaps themselves degrade gracefully in this circumstance. We manually walk the more recent bits of history, and then use bitmaps when we hit them. But we would also like to perform delta compression between the newer objects and the bitmapped objects (both to delta against what we know the user already has, but also between "new" and "old" objects that the user is fetching). The lack of pathnames makes our delta heuristics much less effective. This patch adds an optional cache of the 32-bit name_hash values to the end of the bitmap file. If present, a reader can use it to match bitmapped and non-bitmapped names during delta compression. Here are perf results for p5310: Test origin/master HEAD^ HEAD ------------------------------------------------------------------------------------------------- 5310.2: repack to disk 36.81(37.82+1.43) 47.70(48.74+1.41) +29.6% 47.75(48.70+1.51) +29.7% 5310.3: simulated clone 30.78(29.70+2.14) 1.08(0.97+0.10) -96.5% 1.07(0.94+0.12) -96.5% 5310.4: simulated fetch 3.16(6.10+0.08) 3.54(10.65+0.06) +12.0% 1.70(3.07+0.06) -46.2% 5310.6: partial bitmap 36.76(43.19+1.81) 6.71(11.25+0.76) -81.7% 4.08(6.26+0.46) -88.9% You can see that the time spent on an incremental fetch goes down, as our delta heuristics are able to do their work. And we save time on the partial bitmap clone for the same reason. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
2013-12-30pack-objects: implement bitmap writingVicent Marti
This commit extends more the functionality of `pack-objects` by allowing it to write out a `.bitmap` index next to any written packs, together with the `.idx` index that currently gets written. If bitmap writing is enabled for a given repository (either by calling `pack-objects` with the `--write-bitmap-index` flag or by having `pack.writebitmaps` set to `true` in the config) and pack-objects is writing a packfile that would normally be indexed (i.e. not piping to stdout), we will attempt to write the corresponding bitmap index for the packfile. Bitmap index writing happens after the packfile and its index has been successfully written to disk (`finish_tmp_packfile`). The process is performed in several steps: 1. `bitmap_writer_set_checksum`: this call stores the partial checksum for the packfile being written; the checksum will be written in the resulting bitmap index to verify its integrity 2. `bitmap_writer_build_type_index`: this call uses the array of `struct object_entry` that has just been sorted when writing out the actual packfile index to disk to generate 4 type-index bitmaps (one for each object type). These bitmaps have their nth bit set if the given object is of the bitmap's type. E.g. the nth bit of the Commits bitmap will be 1 if the nth object in the packfile index is a commit. This is a very cheap operation because the bitmap writing code has access to the metadata stored in the `struct object_entry` array, and hence the real type for each object in the packfile. 3. `bitmap_writer_reuse_bitmaps`: if there exists an existing bitmap index for one of the packfiles we're trying to repack, this call will efficiently rebuild the existing bitmaps so they can be reused on the new index. All the existing bitmaps will be stored in a `reuse` hash table, and the commit selection phase will prioritize these when selecting, as they can be written directly to the new index without having to perform a revision walk to fill the bitmap. This can greatly speed up the repack of a repository that already has bitmaps. 4. `bitmap_writer_select_commits`: if bitmap writing is enabled for a given `pack-objects` run, the sequence of commits generated during the Counting Objects phase will be stored in an array. We then use that array to build up the list of selected commits. Writing a bitmap in the index for each object in the repository would be cost-prohibitive, so we use a simple heuristic to pick the commits that will be indexed with bitmaps. The current heuristics are a simplified version of JGit's original implementation. We select a higher density of commits depending on their age: the 100 most recent commits are always selected, after that we pick 1 commit of each 100, and the gap increases as the commits grow older. On top of that, we make sure that every single branch that has not been merged (all the tips that would be required from a clone) gets their own bitmap, and when selecting commits between a gap, we tend to prioritize the commit with the most parents. Do note that there is no right/wrong way to perform commit selection; different selection algorithms will result in different commits being selected, but there's no such thing as "missing a commit". The bitmap walker algorithm implemented in `prepare_bitmap_walk` is able to adapt to missing bitmaps by performing manual walks that complete the bitmap: the ideal selection algorithm, however, would select the commits that are more likely to be used as roots for a walk in the future (e.g. the tips of each branch, and so on) to ensure a bitmap for them is always available. 5. `bitmap_writer_build`: this is the computationally expensive part of bitmap generation. Based on the list of commits that were selected in the previous step, we perform several incremental walks to generate the bitmap for each commit. The walks begin from the oldest commit, and are built up incrementally for each branch. E.g. consider this dag where A, B, C, D, E, F are the selected commits, and a, b, c, e are a chunk of simplified history that will not receive bitmaps. A---a---B--b--C--c--D \ E--e--F We start by building the bitmap for A, using A as the root for a revision walk and marking all the objects that are reachable until the walk is over. Once this bitmap is stored, we reuse the bitmap walker to perform the walk for B, assuming that once we reach A again, the walk will be terminated because A has already been SEEN on the previous walk. This process is repeated for C, and D, but when we try to generate the bitmaps for E, we can reuse neither the current walk nor the bitmap we have generated so far. What we do now is resetting both the walk and clearing the bitmap, and performing the walk from scratch using E as the origin. This new walk, however, does not need to be completed. Once we hit B, we can lookup the bitmap we have already stored for that commit and OR it with the existing bitmap we've composed so far, allowing us to limit the walk early. After all the bitmaps have been generated, another iteration through the list of commits is performed to find the best XOR offsets for compression before writing them to disk. Because of the incremental nature of these bitmaps, XORing one of them with its predecesor results in a minimal "bitmap delta" most of the time. We can write this delta to the on-disk bitmap index, and then re-compose the original bitmaps by XORing them again when loaded. This is a phase very similar to pack-object's `find_delta` (using bitmaps instead of objects, of course), except the heuristics have been greatly simplified: we only check the 10 bitmaps before any given one to find best compressing one. This gives good results in practice, because there is locality in the ordering of the objects (and therefore bitmaps) in the packfile. 6. `bitmap_writer_finish`: the last step in the process is serializing to disk all the bitmap data that has been generated in the two previous steps. The bitmap is written to a tmp file and then moved atomically to its final destination, using the same process as `pack-write.c:write_idx_file`. Signed-off-by: Vicent Marti <tanoku@gmail.com> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>