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+Motivation
+==========
+
+Treaps provide a memory-efficient binary search tree structure.
+Insertion/deletion/search are about as about as fast in the average
+case as red-black trees and the chances of worst-case behavior are
+vanishingly small, thanks to (pseudo-)randomness. The bad worst-case
+behavior is a small price to pay, given that treaps are much simpler
+to implement.
+
+API
+===
+
+The trp API generates a data structure and functions to handle a
+large growing set of objects stored in a pool.
+
+The caller:
+
+. Specifies parameters for the generated functions with the
+ trp_gen(static, foo_, ...) macro.
+
+. Allocates a `struct trp_root` variable and sets it to {~0}.
+
+. Adds new nodes to the set using `foo_insert`. Any pointers
+ to existing nodes cannot be relied upon any more, so the caller
+ might retrieve them anew with `foo_pointer`.
+
+. Can find a specific item in the set using `foo_search`.
+
+. Can iterate over items in the set using `foo_first` and `foo_next`.
+
+. Can remove an item from the set using `foo_remove`.
+
+Example:
+
+----
+struct ex_node {
+ const char *s;
+ struct trp_node ex_link;
+};
+static struct trp_root ex_base = {~0};
+obj_pool_gen(ex, struct ex_node, 4096);
+trp_gen(static, ex_, struct ex_node, ex_link, ex, strcmp)
+struct ex_node *item;
+
+item = ex_pointer(ex_alloc(1));
+item->s = "hello";
+ex_insert(&ex_base, item);
+item = ex_pointer(ex_alloc(1));
+item->s = "goodbye";
+ex_insert(&ex_base, item);
+for (item = ex_first(&ex_base); item; item = ex_next(&ex_base, item))
+ printf("%s\n", item->s);
+----
+
+Functions
+---------
+
+trp_gen(attr, foo_, node_type, link_field, pool, cmp)::
+
+ Generate a type-specific treap implementation.
++
+. The storage class for generated functions will be 'attr' (e.g., `static`).
+. Generated function names are prefixed with 'foo_' (e.g., `treap_`).
+. Treap nodes will be of type 'node_type' (e.g., `struct treap_node`).
+ This type must be a struct with at least one `struct trp_node` field
+ to point to its children.
+. The field used to access child nodes will be 'link_field'.
+. All treap nodes must lie in the 'pool' object pool.
+. Treap nodes must be totally ordered by the 'cmp' relation, with the
+ following prototype:
++
+int (*cmp)(node_type \*a, node_type \*b)
++
+and returning a value less than, equal to, or greater than zero
+according to the result of comparison.
+
+node_type {asterisk}foo_insert(struct trp_root *treap, node_type \*node)::
+
+ Insert node into treap. If inserted multiple times,
+ a node will appear in the treap multiple times.
++
+The return value is the address of the node within the treap,
+which might differ from `node` if `pool_alloc` had to call
+`realloc` to expand the pool.
+
+void foo_remove(struct trp_root *treap, node_type \*node)::
+
+ Remove node from treap. Caller must ensure node is
+ present in treap before using this function.
+
+node_type *foo_search(struct trp_root \*treap, node_type \*key)::
+
+ Search for a node that matches key. If no match is found,
+ result is NULL.
+
+node_type *foo_nsearch(struct trp_root \*treap, node_type \*key)::
+
+ Like `foo_search`, but if the key is missing return what
+ would be key's successor, were key in treap (NULL if no
+ successor).
+
+node_type *foo_first(struct trp_root \*treap)::
+
+ Find the first item from the treap, in sorted order.
+
+node_type *foo_next(struct trp_root \*treap, node_type \*node)::
+
+ Find the next item.