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+gitformat-pack(5)
+=================
+
+NAME
+----
+gitformat-pack - Git pack format
+
+
+SYNOPSIS
+--------
+[verse]
+$GIT_DIR/objects/pack/pack-*.{pack,idx}
+$GIT_DIR/objects/pack/pack-*.rev
+$GIT_DIR/objects/pack/pack-*.mtimes
+$GIT_DIR/objects/pack/multi-pack-index
+
+DESCRIPTION
+-----------
+
+The Git pack format is how Git stores most of its primary repository
+data. Over the lifetime of a repository, loose objects (if any) and
+smaller packs are consolidated into larger pack(s). See
+linkgit:git-gc[1] and linkgit:git-pack-objects[1].
+
+The pack format is also used over-the-wire, see
+e.g. linkgit:gitprotocol-v2[5], as well as being a part of
+other container formats in the case of linkgit:gitformat-bundle[5].
+
+== Checksums and object IDs
+
+In a repository using the traditional SHA-1, pack checksums, index checksums,
+and object IDs (object names) mentioned below are all computed using SHA-1.
+Similarly, in SHA-256 repositories, these values are computed using SHA-256.
+
+== pack-*.pack files have the following format:
+
+ - A header appears at the beginning and consists of the following:
+
+ 4-byte signature:
+ The signature is: {'P', 'A', 'C', 'K'}
+
+ 4-byte version number (network byte order):
+ Git currently accepts version number 2 or 3 but
+ generates version 2 only.
+
+ 4-byte number of objects contained in the pack (network byte order)
+
+ Observation: we cannot have more than 4G versions ;-) and
+ more than 4G objects in a pack.
+
+ - The header is followed by a number of object entries, each of
+ which looks like this:
+
+ (undeltified representation)
+ n-byte type and length (3-bit type, (n-1)*7+4-bit length)
+ compressed data
+
+ (deltified representation)
+ n-byte type and length (3-bit type, (n-1)*7+4-bit length)
+ base object name if OBJ_REF_DELTA or a negative relative
+ offset from the delta object's position in the pack if this
+ is an OBJ_OFS_DELTA object
+ compressed delta data
+
+ Observation: the length of each object is encoded in a variable
+ length format and is not constrained to 32-bit or anything.
+
+ - The trailer records a pack checksum of all of the above.
+
+=== Object types
+
+Valid object types are:
+
+- OBJ_COMMIT (1)
+- OBJ_TREE (2)
+- OBJ_BLOB (3)
+- OBJ_TAG (4)
+- OBJ_OFS_DELTA (6)
+- OBJ_REF_DELTA (7)
+
+Type 5 is reserved for future expansion. Type 0 is invalid.
+
+=== Size encoding
+
+This document uses the following "size encoding" of non-negative
+integers: From each byte, the seven least significant bits are
+used to form the resulting integer. As long as the most significant
+bit is 1, this process continues; the byte with MSB 0 provides the
+last seven bits. The seven-bit chunks are concatenated. Later
+values are more significant.
+
+This size encoding should not be confused with the "offset encoding",
+which is also used in this document.
+
+=== Deltified representation
+
+Conceptually there are only four object types: commit, tree, tag and
+blob. However to save space, an object could be stored as a "delta" of
+another "base" object. These representations are assigned new types
+ofs-delta and ref-delta, which is only valid in a pack file.
+
+Both ofs-delta and ref-delta store the "delta" to be applied to
+another object (called 'base object') to reconstruct the object. The
+difference between them is, ref-delta directly encodes base object
+name. If the base object is in the same pack, ofs-delta encodes
+the offset of the base object in the pack instead.
+
+The base object could also be deltified if it's in the same pack.
+Ref-delta can also refer to an object outside the pack (i.e. the
+so-called "thin pack"). When stored on disk however, the pack should
+be self contained to avoid cyclic dependency.
+
+The delta data starts with the size of the base object and the
+size of the object to be reconstructed. These sizes are
+encoded using the size encoding from above. The remainder of
+the delta data is a sequence of instructions to reconstruct the object
+from the base object. If the base object is deltified, it must be
+converted to canonical form first. Each instruction appends more and
+more data to the target object until it's complete. There are two
+supported instructions so far: one for copying a byte range from the
+source object and one for inserting new data embedded in the
+instruction itself.
+
+Each instruction has variable length. Instruction type is determined
+by the seventh bit of the first octet. The following diagrams follow
+the convention in RFC 1951 (Deflate compressed data format).
+
+==== Instruction to copy from base object
+
+ +----------+---------+---------+---------+---------+-------+-------+-------+
+ | 1xxxxxxx | offset1 | offset2 | offset3 | offset4 | size1 | size2 | size3 |
+ +----------+---------+---------+---------+---------+-------+-------+-------+
+
+This is the instruction format to copy a byte range from the source
+object. It encodes the offset to copy from and the number of bytes to
+copy. Offset and size are in little-endian order.
+
+All offset and size bytes are optional. This is to reduce the
+instruction size when encoding small offsets or sizes. The first seven
+bits in the first octet determine which of the next seven octets is
+present. If bit zero is set, offset1 is present. If bit one is set
+offset2 is present and so on.
+
+Note that a more compact instruction does not change offset and size
+encoding. For example, if only offset2 is omitted like below, offset3
+still contains bits 16-23. It does not become offset2 and contains
+bits 8-15 even if it's right next to offset1.
+
+ +----------+---------+---------+
+ | 10000101 | offset1 | offset3 |
+ +----------+---------+---------+
+
+In its most compact form, this instruction only takes up one byte
+(0x80) with both offset and size omitted, which will have default
+values zero. There is another exception: size zero is automatically
+converted to 0x10000.
+
+==== Instruction to add new data
+
+ +----------+============+
+ | 0xxxxxxx | data |
+ +----------+============+
+
+This is the instruction to construct the target object without the base
+object. The following data is appended to the target object. The first
+seven bits of the first octet determine the size of data in
+bytes. The size must be non-zero.
+
+==== Reserved instruction
+
+ +----------+============
+ | 00000000 |
+ +----------+============
+
+This is the instruction reserved for future expansion.
+
+== Original (version 1) pack-*.idx files have the following format:
+
+ - The header consists of 256 4-byte network byte order
+ integers. N-th entry of this table records the number of
+ objects in the corresponding pack, the first byte of whose
+ object name is less than or equal to N. This is called the
+ 'first-level fan-out' table.
+
+ - The header is followed by sorted 24-byte entries, one entry
+ per object in the pack. Each entry is:
+
+ 4-byte network byte order integer, recording where the
+ object is stored in the packfile as the offset from the
+ beginning.
+
+ one object name of the appropriate size.
+
+ - The file is concluded with a trailer:
+
+ A copy of the pack checksum at the end of the corresponding
+ packfile.
+
+ Index checksum of all of the above.
+
+Pack Idx file:
+
+ -- +--------------------------------+
+fanout | fanout[0] = 2 (for example) |-.
+table +--------------------------------+ |
+ | fanout[1] | |
+ +--------------------------------+ |
+ | fanout[2] | |
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
+ | fanout[255] = total objects |---.
+ -- +--------------------------------+ | |
+main | offset | | |
+index | object name 00XXXXXXXXXXXXXXXX | | |
+table +--------------------------------+ | |
+ | offset | | |
+ | object name 00XXXXXXXXXXXXXXXX | | |
+ +--------------------------------+<+ |
+ .-| offset | |
+ | | object name 01XXXXXXXXXXXXXXXX | |
+ | +--------------------------------+ |
+ | | offset | |
+ | | object name 01XXXXXXXXXXXXXXXX | |
+ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
+ | | offset | |
+ | | object name FFXXXXXXXXXXXXXXXX | |
+ --| +--------------------------------+<--+
+trailer | | packfile checksum |
+ | +--------------------------------+
+ | | idxfile checksum |
+ | +--------------------------------+
+ .-------.
+ |
+Pack file entry: <+
+
+ packed object header:
+ 1-byte size extension bit (MSB)
+ type (next 3 bit)
+ size0 (lower 4-bit)
+ n-byte sizeN (as long as MSB is set, each 7-bit)
+ size0..sizeN form 4+7+7+..+7 bit integer, size0
+ is the least significant part, and sizeN is the
+ most significant part.
+ packed object data:
+ If it is not DELTA, then deflated bytes (the size above
+ is the size before compression).
+ If it is REF_DELTA, then
+ base object name (the size above is the
+ size of the delta data that follows).
+ delta data, deflated.
+ If it is OFS_DELTA, then
+ n-byte offset (see below) interpreted as a negative
+ offset from the type-byte of the header of the
+ ofs-delta entry (the size above is the size of
+ the delta data that follows).
+ delta data, deflated.
+
+ offset encoding:
+ n bytes with MSB set in all but the last one.
+ The offset is then the number constructed by
+ concatenating the lower 7 bit of each byte, and
+ for n >= 2 adding 2^7 + 2^14 + ... + 2^(7*(n-1))
+ to the result.
+
+
+
+== Version 2 pack-*.idx files support packs larger than 4 GiB, and
+ have some other reorganizations. They have the format:
+
+ - A 4-byte magic number '\377tOc' which is an unreasonable
+ fanout[0] value.
+
+ - A 4-byte version number (= 2)
+
+ - A 256-entry fan-out table just like v1.
+
+ - A table of sorted object names. These are packed together
+ without offset values to reduce the cache footprint of the
+ binary search for a specific object name.
+
+ - A table of 4-byte CRC32 values of the packed object data.
+ This is new in v2 so compressed data can be copied directly
+ from pack to pack during repacking without undetected
+ data corruption.
+
+ - A table of 4-byte offset values (in network byte order).
+ These are usually 31-bit pack file offsets, but large
+ offsets are encoded as an index into the next table with
+ the msbit set.
+
+ - A table of 8-byte offset entries (empty for pack files less
+ than 2 GiB). Pack files are organized with heavily used
+ objects toward the front, so most object references should
+ not need to refer to this table.
+
+ - The same trailer as a v1 pack file:
+
+ A copy of the pack checksum at the end of the
+ corresponding packfile.
+
+ Index checksum of all of the above.
+
+== pack-*.rev files have the format:
+
+ - A 4-byte magic number '0x52494458' ('RIDX').
+
+ - A 4-byte version identifier (= 1).
+
+ - A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).
+
+ - A table of index positions (one per packed object, num_objects in
+ total, each a 4-byte unsigned integer in network order), sorted by
+ their corresponding offsets in the packfile.
+
+ - A trailer, containing a:
+
+ checksum of the corresponding packfile, and
+
+ a checksum of all of the above.
+
+All 4-byte numbers are in network order.
+
+== pack-*.mtimes files have the format:
+
+All 4-byte numbers are in network byte order.
+
+ - A 4-byte magic number '0x4d544d45' ('MTME').
+
+ - A 4-byte version identifier (= 1).
+
+ - A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).
+
+ - A table of 4-byte unsigned integers. The ith value is the
+ modification time (mtime) of the ith object in the corresponding
+ pack by lexicographic (index) order. The mtimes count standard
+ epoch seconds.
+
+ - A trailer, containing a checksum of the corresponding packfile,
+ and a checksum of all of the above (each having length according
+ to the specified hash function).
+
+== multi-pack-index (MIDX) files have the following format:
+
+The multi-pack-index files refer to multiple pack-files and loose objects.
+
+In order to allow extensions that add extra data to the MIDX, we organize
+the body into "chunks" and provide a lookup table at the beginning of the
+body. The header includes certain length values, such as the number of packs,
+the number of base MIDX files, hash lengths and types.
+
+All 4-byte numbers are in network order.
+
+HEADER:
+
+ 4-byte signature:
+ The signature is: {'M', 'I', 'D', 'X'}
+
+ 1-byte version number:
+ Git only writes or recognizes version 1.
+
+ 1-byte Object Id Version
+ We infer the length of object IDs (OIDs) from this value:
+ 1 => SHA-1
+ 2 => SHA-256
+ If the hash type does not match the repository's hash algorithm,
+ the multi-pack-index file should be ignored with a warning
+ presented to the user.
+
+ 1-byte number of "chunks"
+
+ 1-byte number of base multi-pack-index files:
+ This value is currently always zero.
+
+ 4-byte number of pack files
+
+CHUNK LOOKUP:
+
+ (C + 1) * 12 bytes providing the chunk offsets:
+ First 4 bytes describe chunk id. Value 0 is a terminating label.
+ Other 8 bytes provide offset in current file for chunk to start.
+ (Chunks are provided in file-order, so you can infer the length
+ using the next chunk position if necessary.)
+
+ The CHUNK LOOKUP matches the table of contents from
+ the chunk-based file format, see linkgit:gitformat-chunk[5].
+
+ The remaining data in the body is described one chunk at a time, and
+ these chunks may be given in any order. Chunks are required unless
+ otherwise specified.
+
+CHUNK DATA:
+
+ Packfile Names (ID: {'P', 'N', 'A', 'M'})
+ Store the names of packfiles as a sequence of NUL-terminated
+ strings. There is no extra padding between the filenames,
+ and they are listed in lexicographic order. The chunk itself
+ is padded at the end with between 0 and 3 NUL bytes to make the
+ chunk size a multiple of 4 bytes.
+
+ Bitmapped Packfiles (ID: {'B', 'T', 'M', 'P'})
+ Stores a table of two 4-byte unsigned integers in network order.
+ Each table entry corresponds to a single pack (in the order that
+ they appear above in the `PNAM` chunk). The values for each table
+ entry are as follows:
+ - The first bit position (in pseudo-pack order, see below) to
+ contain an object from that pack.
+ - The number of bits whose objects are selected from that pack.
+
+ OID Fanout (ID: {'O', 'I', 'D', 'F'})
+ The ith entry, F[i], stores the number of OIDs with first
+ byte at most i. Thus F[255] stores the total
+ number of objects.
+
+ OID Lookup (ID: {'O', 'I', 'D', 'L'})
+ The OIDs for all objects in the MIDX are stored in lexicographic
+ order in this chunk.
+
+ Object Offsets (ID: {'O', 'O', 'F', 'F'})
+ Stores two 4-byte values for every object.
+ 1: The pack-int-id for the pack storing this object.
+ 2: The offset within the pack.
+ If all offsets are less than 2^32, then the large offset chunk
+ will not exist and offsets are stored as in IDX v1.
+ If there is at least one offset value larger than 2^32-1, then
+ the large offset chunk must exist, and offsets larger than
+ 2^31-1 must be stored in it instead. If the large offset chunk
+ exists and the 31st bit is on, then removing that bit reveals
+ the row in the large offsets containing the 8-byte offset of
+ this object.
+
+ [Optional] Object Large Offsets (ID: {'L', 'O', 'F', 'F'})
+ 8-byte offsets into large packfiles.
+
+ [Optional] Bitmap pack order (ID: {'R', 'I', 'D', 'X'})
+ A list of MIDX positions (one per object in the MIDX, num_objects in
+ total, each a 4-byte unsigned integer in network byte order), sorted
+ according to their relative bitmap/pseudo-pack positions.
+
+TRAILER:
+
+ Index checksum of the above contents.
+
+== multi-pack-index reverse indexes
+
+Similar to the pack-based reverse index, the multi-pack index can also
+be used to generate a reverse index.
+
+Instead of mapping between offset, pack-, and index position, this
+reverse index maps between an object's position within the MIDX, and
+that object's position within a pseudo-pack that the MIDX describes
+(i.e., the ith entry of the multi-pack reverse index holds the MIDX
+position of ith object in pseudo-pack order).
+
+To clarify the difference between these orderings, consider a multi-pack
+reachability bitmap (which does not yet exist, but is what we are
+building towards here). Each bit needs to correspond to an object in the
+MIDX, and so we need an efficient mapping from bit position to MIDX
+position.
+
+One solution is to let bits occupy the same position in the oid-sorted
+index stored by the MIDX. But because oids are effectively random, their
+resulting reachability bitmaps would have no locality, and thus compress
+poorly. (This is the reason that single-pack bitmaps use the pack
+ordering, and not the .idx ordering, for the same purpose.)
+
+So we'd like to define an ordering for the whole MIDX based around
+pack ordering, which has far better locality (and thus compresses more
+efficiently). We can think of a pseudo-pack created by the concatenation
+of all of the packs in the MIDX. E.g., if we had a MIDX with three packs
+(a, b, c), with 10, 15, and 20 objects respectively, we can imagine an
+ordering of the objects like:
+
+ |a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|
+
+where the ordering of the packs is defined by the MIDX's pack list,
+and then the ordering of objects within each pack is the same as the
+order in the actual packfile.
+
+Given the list of packs and their counts of objects, you can
+naïvely reconstruct that pseudo-pack ordering (e.g., the object at
+position 27 must be (c,1) because packs "a" and "b" consumed 25 of the
+slots). But there's a catch. Objects may be duplicated between packs, in
+which case the MIDX only stores one pointer to the object (and thus we'd
+want only one slot in the bitmap).
+
+Callers could handle duplicates themselves by reading objects in order
+of their bit-position, but that's linear in the number of objects, and
+much too expensive for ordinary bitmap lookups. Building a reverse index
+solves this, since it is the logical inverse of the index, and that
+index has already removed duplicates. But, building a reverse index on
+the fly can be expensive. Since we already have an on-disk format for
+pack-based reverse indexes, let's reuse it for the MIDX's pseudo-pack,
+too.
+
+Objects from the MIDX are ordered as follows to string together the
+pseudo-pack. Let `pack(o)` return the pack from which `o` was selected
+by the MIDX, and define an ordering of packs based on their numeric ID
+(as stored by the MIDX). Let `offset(o)` return the object offset of `o`
+within `pack(o)`. Then, compare `o1` and `o2` as follows:
+
+ - If one of `pack(o1)` and `pack(o2)` is preferred and the other
+ is not, then the preferred one sorts first.
++
+(This is a detail that allows the MIDX bitmap to determine which
+pack should be used by the pack-reuse mechanism, since it can ask
+the MIDX for the pack containing the object at bit position 0).
+
+ - If `pack(o1) ≠ pack(o2)`, then sort the two objects in descending
+ order based on the pack ID.
+
+ - Otherwise, `pack(o1) = pack(o2)`, and the objects are sorted in
+ pack-order (i.e., `o1` sorts ahead of `o2` exactly when `offset(o1)
+ < offset(o2)`).
+
+In short, a MIDX's pseudo-pack is the de-duplicated concatenation of
+objects in packs stored by the MIDX, laid out in pack order, and the
+packs arranged in MIDX order (with the preferred pack coming first).
+
+The MIDX's reverse index is stored in the optional 'RIDX' chunk within
+the MIDX itself.
+
+=== `BTMP` chunk
+
+The Bitmapped Packfiles (`BTMP`) chunk encodes additional information
+about the objects in the multi-pack index's reachability bitmap. Recall
+that objects from the MIDX are arranged in "pseudo-pack" order (see
+above) for reachability bitmaps.
+
+From the example above, suppose we have packs "a", "b", and "c", with
+10, 15, and 20 objects, respectively. In pseudo-pack order, those would
+be arranged as follows:
+
+ |a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|
+
+When working with single-pack bitmaps (or, equivalently, multi-pack
+reachability bitmaps with a preferred pack), linkgit:git-pack-objects[1]
+performs ``verbatim'' reuse, attempting to reuse chunks of the bitmapped
+or preferred packfile instead of adding objects to the packing list.
+
+When a chunk of bytes is reused from an existing pack, any objects
+contained therein do not need to be added to the packing list, saving
+memory and CPU time. But a chunk from an existing packfile can only be
+reused when the following conditions are met:
+
+ - The chunk contains only objects which were requested by the caller
+ (i.e. does not contain any objects which the caller didn't ask for
+ explicitly or implicitly).
+
+ - All objects stored in non-thin packs as offset- or reference-deltas
+ also include their base object in the resulting pack.
+
+The `BTMP` chunk encodes the necessary information in order to implement
+multi-pack reuse over a set of packfiles as described above.
+Specifically, the `BTMP` chunk encodes three pieces of information (all
+32-bit unsigned integers in network byte-order) for each packfile `p`
+that is stored in the MIDX, as follows:
+
+`bitmap_pos`:: The first bit position (in pseudo-pack order) in the
+ multi-pack index's reachability bitmap occupied by an object from `p`.
+
+`bitmap_nr`:: The number of bit positions (including the one at
+ `bitmap_pos`) that encode objects from that pack `p`.
+
+For example, the `BTMP` chunk corresponding to the above example (with
+packs ``a'', ``b'', and ``c'') would look like:
+
+[cols="1,2,2"]
+|===
+| |`bitmap_pos` |`bitmap_nr`
+
+|packfile ``a''
+|`0`
+|`10`
+
+|packfile ``b''
+|`10`
+|`15`
+
+|packfile ``c''
+|`25`
+|`20`
+|===
+
+With this information in place, we can treat each packfile as
+individually reusable in the same fashion as verbatim pack reuse is
+performed on individual packs prior to the implementation of the `BTMP`
+chunk.
+
+== cruft packs
+
+The cruft packs feature offer an alternative to Git's traditional mechanism of
+removing unreachable objects. This document provides an overview of Git's
+pruning mechanism, and how a cruft pack can be used instead to accomplish the
+same.
+
+=== Background
+
+To remove unreachable objects from your repository, Git offers `git repack -Ad`
+(see linkgit:git-repack[1]). Quoting from the documentation:
+
+----
+[...] unreachable objects in a previous pack become loose, unpacked objects,
+instead of being left in the old pack. [...] loose unreachable objects will be
+pruned according to normal expiry rules with the next 'git gc' invocation.
+----
+
+Unreachable objects aren't removed immediately, since doing so could race with
+an incoming push which may reference an object which is about to be deleted.
+Instead, those unreachable objects are stored as loose objects and stay that way
+until they are older than the expiration window, at which point they are removed
+by linkgit:git-prune[1].
+
+Git must store these unreachable objects loose in order to keep track of their
+per-object mtimes. If these unreachable objects were written into one big pack,
+then either freshening that pack (because an object contained within it was
+re-written) or creating a new pack of unreachable objects would cause the pack's
+mtime to get updated, and the objects within it would never leave the expiration
+window. Instead, objects are stored loose in order to keep track of the
+individual object mtimes and avoid a situation where all cruft objects are
+freshened at once.
+
+This can lead to undesirable situations when a repository contains many
+unreachable objects which have not yet left the grace period. Having large
+directories in the shards of `.git/objects` can lead to decreased performance in
+the repository. But given enough unreachable objects, this can lead to inode
+starvation and degrade the performance of the whole system. Since we
+can never pack those objects, these repositories often take up a large amount of
+disk space, since we can only zlib compress them, but not store them in delta
+chains.
+
+=== Cruft packs
+
+A cruft pack eliminates the need for storing unreachable objects in a loose
+state by including the per-object mtimes in a separate file alongside a single
+pack containing all loose objects.
+
+A cruft pack is written by `git repack --cruft` when generating a new pack.
+linkgit:git-pack-objects[1]'s `--cruft` option. Note that `git repack --cruft`
+is a classic all-into-one repack, meaning that everything in the resulting pack is
+reachable, and everything else is unreachable. Once written, the `--cruft`
+option instructs `git repack` to generate another pack containing only objects
+not packed in the previous step (which equates to packing all unreachable
+objects together). This progresses as follows:
+
+ 1. Enumerate every object, marking any object which is (a) not contained in a
+ kept-pack, and (b) whose mtime is within the grace period as a traversal
+ tip.
+
+ 2. Perform a reachability traversal based on the tips gathered in the previous
+ step, adding every object along the way to the pack.
+
+ 3. Write the pack out, along with a `.mtimes` file that records the per-object
+ timestamps.
+
+This mode is invoked internally by linkgit:git-repack[1] when instructed to
+write a cruft pack. Crucially, the set of in-core kept packs is exactly the set
+of packs which will not be deleted by the repack; in other words, they contain
+all of the repository's reachable objects.
+
+When a repository already has a cruft pack, `git repack --cruft` typically only
+adds objects to it. An exception to this is when `git repack` is given the
+`--cruft-expiration` option, which allows the generated cruft pack to omit
+expired objects instead of waiting for linkgit:git-gc[1] to expire those objects
+later on.
+
+It is linkgit:git-gc[1] that is typically responsible for removing expired
+unreachable objects.
+
+=== Alternatives
+
+Notable alternatives to this design include:
+
+ - The location of the per-object mtime data.
+
+On the location of mtime data, a new auxiliary file tied to the pack was chosen
+to avoid complicating the `.idx` format. If the `.idx` format were ever to gain
+support for optional chunks of data, it may make sense to consolidate the
+`.mtimes` format into the `.idx` itself.
+
+GIT
+---
+Part of the linkgit:git[1] suite