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authorNicolas Pitre <nico@cam.org>2007-02-26 19:56:00 (GMT)
committerJunio C Hamano <junkio@cox.net>2007-02-27 09:34:21 (GMT)
commit0ab179504a17907c395a4009f7c23d2f71bba1d3 (patch)
tree0bdd9634b1bb7a5cb31c2f871259cf737f5c6278 /object.h
parent21666f1aae4e890d8f50924f9e80763b27e6a45d (diff)
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get rid of lookup_object_type()
This function is called only once in the whole source tree. Let's move its code inline instead, which is also in the spirit of removing as much object type char arrays as possible (not that this patch does anything for that but at least it is now a local matter). Signed-off-by: Nicolas Pitre <nico@cam.org> Signed-off-by: Junio C Hamano <junkio@cox.net>
Diffstat (limited to 'object.h')
-rw-r--r--object.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/object.h b/object.h
index 749a6f5..bdbf0fa 100644
--- a/object.h
+++ b/object.h
@@ -47,9 +47,6 @@ extern struct object_refs *lookup_object_refs(struct object *);
/** Internal only **/
struct object *lookup_object(const unsigned char *sha1);
-/** Returns the object, having looked it up as being the given type. **/
-struct object *lookup_object_type(const unsigned char *sha1, const char *type);
-
void created_object(const unsigned char *sha1, struct object *obj);
/** Returns the object, having parsed it to find out what it is. **/