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authorEric Wong <e@80x24.org>2021-07-07 23:10:19 (GMT)
committerJunio C Hamano <gitster@pobox.com>2021-07-08 04:28:04 (GMT)
commit92d8ed8ac101d62183d51f280b90efb1de1bda5c (patch)
tree8979963947ae78dcdf979c1fd81a06d0dde1ad28 /object-store.h
parent90e07f0a342df836a33b92e179eb105243dba88d (diff)
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oidtree: a crit-bit tree for odb_loose_cache
This saves 8K per `struct object_directory', meaning it saves around 800MB in my case involving 100K alternates (half or more of those alternates are unlikely to hold loose objects). This is implemented in two parts: a generic, allocation-free `cbtree' and the `oidtree' wrapper on top of it. The latter provides allocation using alloc_state as a memory pool to improve locality and reduce free(3) overhead. Unlike oid-array, the crit-bit tree does not require sorting. Performance is bound by the key length, for oidtree that is fixed at sizeof(struct object_id). There's no need to have 256 oidtrees to mitigate the O(n log n) overhead like we did with oid-array. Being a prefix trie, it is natively suited for expanding short object IDs via prefix-limited iteration in `find_short_object_filename'. On my busy workstation, p4205 performance seems to be roughly unchanged (+/-8%). Startup with 100K total alternates with no loose objects seems around 10-20% faster on a hot cache. (800MB in memory savings means more memory for the kernel FS cache). The generic cbtree implementation does impose some extra overhead for oidtree in that it uses memcmp(3) on "struct object_id" so it wastes cycles comparing 12 extra bytes on SHA-1 repositories. I've not yet explored reducing this overhead, but I expect there are many places in our code base where we'd want to investigate this. More information on crit-bit trees: https://cr.yp.to/critbit.html Signed-off-by: Eric Wong <e@80x24.org> Signed-off-by: Junio C Hamano <gitster@pobox.com>
Diffstat (limited to 'object-store.h')
-rw-r--r--object-store.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/object-store.h b/object-store.h
index ab6d469..e679acc 100644
--- a/object-store.h
+++ b/object-store.h
@@ -9,6 +9,7 @@
#include "thread-utils.h"
#include "khash.h"
#include "dir.h"
+#include "oidtree.h"
struct object_directory {
struct object_directory *next;
@@ -23,7 +24,7 @@ struct object_directory {
* Be sure to call odb_load_loose_cache() before using.
*/
uint32_t loose_objects_subdir_seen[8]; /* 256 bits */
- struct oid_array loose_objects_cache[256];
+ struct oidtree *loose_objects_cache;
/*
* Path to the alternative object store. If this is a relative path,
@@ -59,7 +60,7 @@ void add_to_alternates_memory(const char *dir);
* Populate and return the loose object cache array corresponding to the
* given object ID.
*/
-struct oid_array *odb_loose_cache(struct object_directory *odb,
+struct oidtree *odb_loose_cache(struct object_directory *odb,
const struct object_id *oid);
/* Empty the loose object cache for the specified object directory. */